It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.Ĭut the Rope 2 – Unexpected Adventure (2013 iOS, 2014 Android) Ĭut the Rope 2 was released on 19 December 2013 for iOS devices. The third sequel, Cut the Rope: Time Travel, was released on April 17, 2013. As of May 2015, Cut the Rope games have been downloaded more than 600 million times and had surpassed over a billion downloads by 2018. The objective of the Cut the Rope games is to feed candy to a little green creature named Om Nom while collecting stars. It consists of the original game of the same name (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013), Cut the Rope 2 (20 Android), My Om Nom (20 Android), Cut the Rope: Magic (2015), and Cut the Rope Remastered (2021). Activision ( Cut the Rope: Triple Treat)Ĭut the Rope is a series of physics-based puzzle video games developed by entertainment company ZeptoLab for several platforms and devices.Once the game is launched, the company will make sure it stays on top by managing player feedback and effectively announcing forthcoming updates.īecome a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks. As a publisher, ZeptoLab also takes on all marketing and promotional activities, including playtests, localization, PR materials and community engagement. The company is offering the assistance of its top specialists: from product managers and game designers to analysts and our user acquisition team. In return, ZeptoLab will guide creators through the final stages of development and help their game become a market-ready product. If you believe that your game fits the bill - just drop us a line!” ![]() We want to publish games that we can be proud of later on and that offer a unique and compelling player experience. The final (and probably the most important) aspect we’re looking at is innovation. The stage of development is also important: the more finished the game is, the more chances it has of being published. Which criteria should the game meet to be published by ZeptoLab? Well, we are looking for the projects that have been designed specifically for mobile devices, since our key platforms are iOS, Google Play and Amazon. We try to review every game, even if it doesn’t quite meet the criteria, and help developers identify problems and potential hidden strengths. “First of all, no submission is left ignored. “We offer a very personalized approach to each game,” says Mike Sviblov, ZeptoLab’s Head of Publishing. ZeptoLab has been “soft-launching” their publishing activities for about a year by participating in publishing conferences and accepting small numbers of submissions by email, but now the company is ready to go full speed with their program by opening a dedicated website. ZeptoLab, the app gaming company behind Cut the Rope franchise and the mobile multiplayer hit King of Thieves, announced that they have officially entered the publishing business by opening a website where mobile game developers from all over the world can now leave their submissions.
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